Thursday, June 7, 2012

Week 14 on 23rd May 2012 - Final Presentation

Woow!!.. week 14 already. So today all the group will be presenting their group project. After few month working hard to finish this project, we can see all the group come out with outstanding courseware.. Can be sell also... huhu.. Thanks to Prof Jamal and frends for the support adn comitment!

Here some capture from our group project.

Courseware Montage


Conclusion


Help Menu


About Us


Main Courseware


Main Page


Courseware Intro


Courseware Content


Courseware Content


Courseware Content


Courseware Content


Courseware Exercises


Week 13 on 16th May 2012 - Gruop Work


This week, Prof. Jamal provides an opportunity for each team to complete assigned projects ... so we agreed to come to the lab and complete the rest of the courseware development ... so many work to be complete.. Next week need to present... Huh!

Sunday, May 13, 2012

Week 12 on 9th May 2012 - Testing & Evaluation Part 2

Evaluation


The evaluation stage of the software development process requires the client and developer to review the software. Broadly speaking, they evaluate against the following questions: 
1. Does this software meet the user requirements? 
2. Is it fit for purpose? Evaluation - criteria To answer these questions, the original aims of the software must be evaluated against the following criteria. 
1. Robustness 2. Reliability 3. Portability 4. Efficiency 5. Maintainability.
there are two type of evaluation:

Formative Evaluation - Formative Evaluation is a bit more complex than summative evaluation. It is done with a small group of people to "test run" various aspects of instructional materials. For example, you might ask a friend to look over your web pages to see if they are graphically pleasing, if there are errors you've missed, if it has navigational problems. It's like having someone look over your shoulder during the development phase to help you catch things that you miss, but a fresh set of eye might not. At times, you might need to have this help from a target audience. For example, if you're designing learning materials for third graders, you should have a third grader as part of your Formative Evaluation.


Summative Evaluation - Summative evaluation provides information on the product's efficacy ( it's ability to do what it was designed to do). For example, did the learners learn what they were supposed to learn after using the instructional module. In a sense, it lets the learner know "how they did," but more importantly, by looking at how the learner's did, it helps you know whether the product teaches what it is supposed to teach.
Summative evaluation is typically quantitative, using numeric scores or letter grades to assess learner achievement

Week 12 on 9th May 2012 - Testing & Evaluation Part 1

Hi all,
This week, Prof J class, more focus on the last topic for the course "testing and evaluation".
Actually today class refresh back last week topic.
Last week, we were given three articles and required to memasterkan ourselves to one of the articles and explain back to our friends... This is the details about all three articles.



Article 1 : TYPES OF COURSEWARE TESTING

1. Functionality Testing

Testing that focuses on the development function. particularly with respect to programming language. 3 type of functionality testing

  • Unit Testing:  Focus more on the programmer or the developer to check their own code. Check the code separately between each moduls.
  • Integration Testing: More on testing the courseware when they want to merge the courseware... Whether the courseware can be merge or not, or any error occurs.
  • Compatibility Testing: Testing the courseware on the various kinds of user hardware and software configurations

2. Usability Testing

Usability is a quality attribute that assesses how easy user interfaces are to use. Usability is defined by 5 quality components:


  • Learnability
  • Efficiency
  • Memorability
  • Errors
  • Satisfaction

Article 2: COURSEWARE TESTING APPROACH
There are few ways we can used to test our courseware.. There are:
  1. Self testing - 
  2. peer testing
  3. Concept Testing (Focus Groups)
  4. Field trials
Article 3 : COURSEWARE TESTING STAGES

  1. Alpha Testing - Alpha testing is conducted when the prototype of the multimedia courseware is ready and the courseware can take inputs and generate outputs
  2. Beta Testing - Beta testing comes after alpha testing and can be considered a form of external user acceptance testing


Wednesday, May 2, 2012

Week 11 on 2nd May 2012

Today topic : Visual Design


Visual design is not about what a piece is saying literally through words, but it is everything about what a piece is saying visually and emotionally--solely through appearance.

Some basic visual design concepts include color, contrast, typography, composition, line, texture, space and shape. Color and use of white space often evoke a certain mood. Lines guide viewers through a composition. Typography---the use of type as a design element---can add visual interest.





Some elements of User Interface
  • A background that reflects the theme
  • Foreground elements that reflect the theme.
  • Other elements that support the theme.
Audience
  • Each composition uses different concepts. The intended audience for a piece can mold its visual design. A piece primarily for the elderly might place more emphasis on type size (typography) and contrast, while a piece geared toward children may make use of vivid colors and textures.
    Interface family
    Elements in an interface family must work both as a group and as independent pieces
    Unity
    Focus on meta-style and not just individual styles.™ Focus on stylistic unity NOT uniformity
    Layout
    Designer – aiming to balance bg colours or head angles. Buttons positions are the opposite of what users would expect
    Interface Element
    Background - background can be made interesting by creating areas of emphasis, rather than filling  entire screen or providinguniform coverage
    Windows – usually set aside to hold media
    ™Panels – may simply enhance the structural features of thh d  dd d  h  l e design or add depth or colour.
    Buttons & Controls - Need to be clear but doesn’t  have to mean predictable or dull

Week 10 on 25th April

Today is our 40% prototype presentation by all group..
All group have been given a piece of paper to comment on others group prototype design
Feedback from Prof Jamal All the group did a great job!!
Well Done guys...

Week 7,8 and 9

No Class for three week...

Huhuhu... Rest time... but we need to finish our 40% prototype...














Our group decide to met in Jusco Tebrau Taman University to discuss the storyboard and the design of the courseware... We agree to send the storyboard and our own design by two week and will compile by Mr Azaki

Thursday, March 29, 2012

Sixth Week on 28th March 2012

This week we start the class about 5.00pm. The topic discuss today is about Interaction Design
There are two item to be consider while designing the courseware

Part 1: Information Design
 Focused on planning the design and answered the 
question : “What is this product ?”
Part 2: Interaction Design
 Focuses on the mechanics of the design and answers 
the question : “How should it work ?


What is Interactive Design?
Based on Wikipedia Interactive Design is The practice of designing interactive digital products, environments, systems, and services. Like many other design fields interaction design also has an interest in form but its main focus is on behavior.


Normally we used STORYBOARD to shows navigation pathways, media inclusions and controls from information design.




 Three basic elements in interaction design:
1. Organization – How the information will be
organized on the courseware ?
2. Navigation – How people will find their way around
your courseware?
3. Interactivity – What controls you give your users to
work with

 Critical tasks of interaction design.


  1.  Create a guidance system to orient users.
  2.  Design the navigation system.
  3.  Define what happens on each screen.
  4. Design the controls for interaction.
  5.  Determine how much interaction is to be included







Creating good navigation is the most important task a designer has to accomplish in the  design process. Navigation is the pathway people take to navigate through the system. It must be well constructed, easy to use and intuitive. Poor navigation does not help users and often, your site can prove to be less accessible than others.



Good navigation design will:

  1. path between any two points.
  2.  Minimise travel - create the simplest and shortest 
  3. Minimise depth - create a hierarchy with the fewest possible levels.
  4.  Minimise redundancy  - avoid creating multiple paths to the same place from the same screen.


Friday, March 23, 2012

Fifth Week on 21st March 2012

Courseware Element Presentation...

Hello everyone and sorry Prof Jamal,
For this week i cannot attend the class coz i have a short course in KL...
The presentation need to deliver by Ms Farhana and from her feedback
we need to do some modification. Will update later after full report from Ms Farhana

thanks...

Wednesday, March 21, 2012

Fourth Week Meeting on 12th March 2012

Design Document...

This week Dr Jamal explain to us how to design the document using table given... This is the critical and crucial part... This week the focus more to complete this table based on Topic choose by our group.... Mathematics Form Two... Almost 1 hour discussing we choose Ratio topic and and try to complete the table using situated, cognitive and constructivisme Theory... And almost one hour with no outcome... hahaha... and lastly we decide to study first the theory element and combined the task after that...
Below is the sample implementation table and task from our group...



from the situated learning, element that we can finds are:
  1. Provide authentic context
  2. Provide authentic activities
  3. Provide access to expert performances and the modelling of processes
  4. Provide multiple roles and perspectives
  5. Support collaborative construction of knowledge
  6. Provide coaching and scaffolding at critical times
  7. Promote reflection to enable abstractions to be formed
  8. Promote articulation to enable tacit knowledge to be made explicit
  9. Provide for integrated assessment of learning within the tasks 
All this elements can be used as a guide in developing a good courseware..



Monday, March 12, 2012

Third Week Meeting on 5th March 2012

Hello everyone,
So we already in third week class... THIRD WEEK already... wow!!
And Today we are discussing on Basic Courseware Design and Information Design topic...
The first item that we want to understand is What is the Multimedia Courseware Design?
Multimedia Courseware Design is the art of integrating multiple forms of media into the courseware....
The most inportant thing is designing the courseware is the USER....The content can be deliver  and benefited to user... And we can defined 4 aspect in designing Multimedia Project :
  1. Content
  2. Technology
  3. Visual
  4. Economics

Some of point need to be consider while we design courseware:
  1. Well structured
  2. Easy to navigate
  3. Quick download / display time
  4. simplicity
  5. Consistency
  6. Engagement


All this point can be conclude in THREE major part:

  1. Information Design
  2. Interaction Design
  3. Visual Design





We also need to consider  a few factor once developing courseware:


  1. Learning Theories like Behaviorism, Cognitive, Constructivism
  2. Teaching Strategies like inductive, deductive and so on....
  3. Learning Style like visual learner, audio lerner , interpersonal and so on...

Thursday, March 1, 2012

Second Week meeting on 29th February

29 Februari.. tahun lompat... empat tahun sekali jer jumpe tarikh nie... and today is the second week kelas MPT1293.... Most of the colleague datang kelas hari nie... Okies now i want to reflect on today topics...
Topik hari ni lebih kepada multimedia Development Process.. Normally terdapat LIMA fasa utama pembangunan iaitu Analisis, Design, Developement, Implimentation, dan juga Evaluation... Lima fasa ni adalah asas kepada pembangunan mana-mana pembangunan sistem. tidak terhad kepada pembangunan multimedia sahaja... dan rujukan asas adalah berdasarkan model ADDIE... namun begitu terdapat banyak lagi model yang boleh dijadikan rujukan dalam pembangunan sistem mahupun multimedia... contohnya model ASSURE, Dick&Carey, Waterfall, Hannafin and Peck dan lain2 lagi...
untuk lebih details lagi pembangunan koswer merujuk kepada enam langkah ini...

  • Koswer Definition and Planning
  • Information Architecture
  • Koswer Design
  • Koswer Construction
  • Marketing and implementation
  • Evaluation and Maintenance

dats all and Thank u...

First Week meeting on 22nd February

Minggu nie merupakan minggu pertama sesi 2011/2012 and also kelas pertama  MPT1293 atau kelas CD room with PM Dr. Jamaluddin... Kebanyakkan sesi kelas pada hari ini adalah untuk menerangkan course ouline dan juga assesment yang kitaorang akan buat through this semester.. most of the assigment adalah kerja berkumpulan.. Chaiyok!!... Apa yang penting kerjasama!!! huhuu...

Wednesday, February 29, 2012

Salam 1 UTM...

Assalamualaikum dan salam sejahtera...


Selamat datang ke blog saya... semoga kita sama dapat memblogging untuk berkongsi pengalaman dan buah fikiran especially untuk kelas CDROM nie... All comment are welcome... thanks